Next Release Date and More!~<3


It's been a while since our last update, but rest assured, dear reader~ our progress is far from stagnant.

Today I bring you news of a new team member, a major aesthetic overhaul, and the date of our next release!

First off, I'd like to welcome  Feardeer, who will be taking over most of our programming:

Icon designed by the artist themselves.

Feardeer is  an accomplished illustrator and comic artist in his own right (check out those links!)  with a penchant for all things spooky and surreal.  From Twine to Unity, and everything in between,  he's worked the gamut of game engines and programming languages, and is excited to finally be digging into ren'py. He's also open for commissions (check out the full details here), for those who dare to take the plunge.  You can follow them on Twitter or even here on Itch.io for news about their most recent projects.

The arrival of our new team member also frees up yours truly to focus more on the writing and art side of things, which means some major changes for the look and feel of Inverted Spire

Here's a sneak preview of what our updated character portraits and GUI will look like in action:

An opening scene of Chapter Two.
Taken from an opening scene of the mysterious Chapter Two.

And a spoiler-free glimpse of the new Journal menu, which holds many delicious secrets:

From a glossary of highly classified New Order documents to vital updates on character info and even an evolving map of the Spire itself, she's got it all!
From a glossary of highly classified New Order documents, to vital updates on character info, and even an evolving map of the Spire itself, she's got it all!

Much of the existing backgrounds, CGs and character art that you can see in  our downloadable prototype  will be getting a makeover to match.  You'll also be hearing new music written by our now-familiar composer, Charlie Sackett.

With progress well on its way, we're looking to release the complete first chapter (and maybe chapter two, if you're lucky ~<3) by October 30th, just in time for every horror lover's favorite holiday. That's over ten times the length of content in the available prototype, just in the first chapter alone (not counting codex entries and additional lore) split among a multitude of significant choices and branching paths. 

From now until our next release date, we'll be updating you with our progress roughly every two weeks. 

You can look forward to our next dev log on July 31st. We'll be showing off some new character expressions, and talking about trust meters (aka. how character relationships in The Inverted Spire are structured differently than you might expect, and why that's a cool thing).

See you then!

P.S. We continue to welcome your comments and feedback as the game progresses. That includes anything you might have to say about our dev logs, or the upcoming changes. Looking forward to hearing from you all <3

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Comments

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(4 edits) (+1)

Since the character portraits are changing, does that mean the character artwork in the game is going to change to reflect the portraits? I personally absolutely love the characters appearances in the demo.

If the character art is changing along with the portraits, then I really really hope that if there is new art, that it is able to capture that same gender neutral quality I love so much from the characters in the demo. One moment, I could be looking at one of the characters, and perceiving them as neutral, the next moment, with the exact same still image, I perceive them as masculine, and then a few interactions later I find them feminine, and then neutral once again. It's amazing, I love it. The characters are all truly gender neutral in appearance. But not in a way that they possess no femininity or masculinity at all. They all clearly posses both qualities abundantly. And I find that crazily impressive, It's their interactions, and behaviors, that cause me to be more aware of their different qualities, both physically and in personality, in different ways. It really is very cool!

I'm just worried, because the portraits appear very feminine to me with no room for that perception to differ because of how detailed the artwork is. It's unlike the artwork currently in the demo, where the characters look clearly both very masculine and very feminine as the same time. That gender neutral quality, that I love about the art in the current demo, just is not present in these new portraits. The level of detail in the new portraits causes the neutrality to disappear I think? And I'm unable to perceive any of these new portraits as anything other than women. They're not neutral. Well, save for Seven maybe.
So (unpopular opinion) I'm personally hoping the character artwork will not be changing to match the new portraits.

Yes, yes. I know. I've basically just now made a rude complaint about the new artwork that you all worked really hard on. I'm sorry about that. The artwork genuinely is really good though! It awesome! It just doesn't have that same esthetic that I utterly adore from the demo, and I have nothing better to do right now than think about this wonderful story/game and write down my thoughts/opinion on the amazing artwork it has. But that's fine, that's just my stupid opinion anyways, I'm a sucky and rude person anyways, so please do ignore my inability to be satisfied by better high quality artwork lmao!
On another note, the second paragraph on this comment is 100% compliments, so reread that part to you're hearts content XD

Hey! No worries, personally I don't think your comment comes across as rude at all <3 

I do think it raises some interesting questions about the nature of gender perception and how painting a linework drawing can alter appearances. This also happens to be a topic I think about a lot in my day-to-day life, so please bear with me as I write you a spontaneous essay haha:

On the linework to painting question- I too have had times when I prefer the original linework or sketch to a more finished or polished look. It's the artist curse unfortunately! x' ) One thing I can say about this is that the character art in CGs has been altered to be a little more painterly and have heavier shadows, but it's not as huge of a difference as the portraits. As for character sprites- the new design actually minimizes the use of them, but when they do appear, they also have the same high-contrast solution applied. Basically in order to read the finer details of character emotions, the game now relies primarily on the portraits. This was an intentional choice, made in part as a response to player complaints that it can be hard to figure out who is who/tell the characters apart with seven characters speaking on the screen at once. I do however hope that you'll find the portraits are actually *more* expressive than the original sprites, and the way in which the characters express themselves also has a pretty gender ambiguous quality (e.g. if they're looking a little too pretty now, you may change your mind when they're getting angry or sarcastic!)

Ultimately though, I think the question of gendered perception is a bit more complicated to answer. I'll use a personal example to illustrate my thoughts: I happen to be a very androgynous person irl. I know this because I will walk down the street or into a store and have different people in the same space on the same day gender me differently on a regular basis ("Excuse me, miss!" "Hello, sir!") Because I rarely bother to correct them any more, this has resulted in some bizarre real-life situations. The most interesting is when two people who perceive me as being of a different genders interact with one another. Both have committed to their perception, and are equally certain of their correctness. I have even heard people say "I can't imagine how anyone would see you any other way." or when corrected by another "I have no idea why I thought you were (x gender)!" They will often attempt to rationalize it: "My friend has hair like yours..." "If you just changed your glasses..." "It was something about your eyes."  

The key point is that regardless of their position on my gender, it seems the person in question is always utterly convinced of it. And to bring this back around to the game: I've witnessed a similar thing with player/viewer interpretations of the characters. One player will tell me all the characters look like women. Another will give me a funny look when I tell them this about the other player and say something like "I know you said they're neither, but in my mind, I've been reading them all as men."  I've also witnessed players spontaneously assigning different genders to different characters, despite there being no gender pronouns anywhere in the narration. And more interesting still, those who do have a tendency to gender the characters this way don't even share the same opinions on which character has which gender!

Incidentally, I've noticed this tendency both with the original art and the new art (I feel I could write an entire dev log on this aspect of the game alone). I have come to believe that at the end of the day, just as it is with people witnessing my existence on the street, their perception of the characters has less to do with the characters themselves, and more to do with the way their own individual experiences have shaped their subconscious perception of men and women. 


Have you ever seen this drawing? Some people see both the duck and the rabbit. But for others, once they see one, they find it "impossible to unsee." They will even get frustrated when others see it another way (because who among us likes to have our reality questioned?) "How does that look ANYTHING like a rabbit?" "Are you crazy? Where do you see a duck?" 

Of course duck/rabbit drawing aside, I'm sure we've both seen how gender in the human world is a much more sensitive topic. It involves systemic impacts, affects how an individual is treated, and can have significant consequences over the course of their entire life. As for the goblins themselves- they have never met men or women. They have no experience of interpreting gender at all. Imagine what they must think of a group of humans trying to categorize them by a set of seemingly arbitrary rules! It would be like having a group of aliens argue over whether you are a "Zoop" or a "More of a Beezle, actually." "I'm sure if your arms were a little longer, you would look just like a Zoop..." "Your chin is just like a Beezle chin." etc.  

tldr; I think your concerns are very reasonable! While I draw, it continues to be my goal to portray the characters in a way that is unfettered by conventional gender norms. But (for better or worse) my perception of gendered appearance and behaviour is also shaped by my own life experiences, often in ways that are invisible to me. It's quite possible that as individuals, or subconscious biases diverge. What I think looks like a masculine feature your brain may pass over while focusing on what looks to you like a more feminine feature etc. But I hope that regardless of how our perceptions may differ, both of us will continue to find ambiguity in the new art, even if we see it in different ways! <3

(+1)

The new art looks very fancy! A totally different vibe from the older art 👀👀

Ill be looking forward to the next post owo

(+1)

Thank you <3

Looking forward to showing off some character expressions in the updated style in our next dev log!